Thursday, April 28, 2005

Tim! Where have you been!?!?!?

Asks anyone that knows me. I've been around, I'll say. But lets keep it at games.
So Psychonauts came out. I swear tomorrow that I'm going to pick it up. I came really close to buying it the other day, and I blame it on circumstance and money. Obviously I'm poor, which is why I'm never able to talk about the any game that hasn't been on the market for 6 to 7 months. Speaking of which, I played this new game called Halo 2. It's awesome. They have planes. And I'm joking.
The real reason I didn't buy it lies in vanity. I was at Electronic Boutique (that's right, it's a BOUTIQUE. Let's not try and make it sound cool with initials.) and I didn't want to have to speak with the employees. I've only been in there once since the PSP came out, and it's straight fact that I don't give two shits about hardware. For me, it's all the software. The games. The cheap games that people bought for 8 bucks, but still couldn't find the will to hold on to.
I've been playing Day of the Tentacle to try and keep my spirits high. It's working alright, but the game is so large it reminds me of Monkey Island 2. I had problems with either game, only that puzzles are difficult enough when you have 4 items and 5 locations. 23 items and 63 locations is a little hard to keep you in touch. It really just makes me feel lost. Thinking back to the Secret of Monkey Island, and continous actions texts like "use chicken with pulley on plant", "use chicken with pulley on grass", "use chicken with pulley on pirate". Of course in that case, jokes only came out of the lack of clues. Entire comedy bits, each leveling "Who's on first?"
While I was there I saw Obscure. I wanna check it out. I'll wait for someone like me to buy it the first round though, and then sell it for something else that seems ideally and conceptually inventive, and then I'll pick up his copy, and return it to the cycle until one day it's still be sold at a boutique for 27.99, because buying old shitty games for laughs comes up again. This is the reason that I can't buy Barbie licensed games for PS1 at Gamestop now.
Anyway, co-op anything is brilliant to me, although the idea of co-op is probably older than me. It just seems so inventive every time someone uses it, because 1 out of 20 games support it. While any game that game that has the square or X button bound to reload has multiplayer. So competitive. We work so hard to keep our kill/death ratio just above UeatBA115acs, which is probably some kid that relies on multiplayer voice chat to feed his Maslows need for love and acceptance. However he achieves this link with phrases like "I could beat you at Halo, let's play Halo!" or "Mother SHIT!" I still can't believe that when I cancelled Live that they asked me why, and expected me to say something other than "I hate kids."
Co-op brings people together. Mostly. With Contra it can tear you apart. Think of it as a friendship test machine. If no punches are thrown at the Waterfall level, then you've got a keeper.
And last, I'm still playing Snake Eater over and over. I'm working on beating the game every way there is. I'm trying to get items that are merely jokes. Jokes that are on you, for playing the game 60 hours in attempt to recieve these items. I don't get like this often, it's a good feeling.
I've been watching speed demos too. I watched someone beat Mario 3 in under 12 minutes. Who knew you could kill Bowser with fireballs. I'll tell you one thing, my 10+ year old Nintendo Power strategy guide doesn't mention it. Michael says it's a fake, or so he's heard from various entries. I'd believe it, but it's still amazing to watch. It's like watching a Kung Fu movie, but more visceral and real. Strange that statement is made about a video game, but it's a game that I own. A game that I know controls and have nearly memorized AI and levels. It's stuff you've thought about doing, but don't. Maybe can't. Which makes it that much better. On the opposing side, I'm watching a Megaman 2 demo, that is trying really hard to impress me, but failing. I don't know if it's speed that would impress me with the game, so much as not getting hit by anything. The game broke the law of the land, and gave you an energy bar, saving you from having to put 110% of yourself into the game. On the same hand, it always seemed very important, as I would always get hit by something, even it was obvious to me that I would be hit by it (it being a laser beam, or plasma bolt, or kitchen knife, or whatever Capcom could pull out of their ass to try and kill a robot.). Show me flawless, and I will show my jaw streching from my tongue to the floor.
And tomorrow, I'm going to have Psychonauts. And there will be peace for hopefully somewhere in the ballpark of ten hours.

-tim

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